Mistfall Hunter
Talents

Sword Edge

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Snapshot references

  • Sword EdgeMercenary · Weapon Mastery · Lv 2ID 621121 · Sword attacks from skills also grant 1 stack of Sword Tip on hit.
  • Blade ChargeMercenary · Weapon Mastery · Lv 2ID 621122 · While in the Blade Edge or Strong Edge state, Sword and Shield attacks deal increased damage.
  • Stacking BladeMercenary · Weapon Mastery · Lv 2ID 621123 · The number of Sword Tip stacks required to enter the Blade Edge and Strong Edge states is reduced to 4.
  • Shield BuildupMercenary · Weapon Mastery · Lv 2ID 621106 · Sword Tip stacks gained from normal attacks and Impalement are replaced by Shield Pressure. Upon reaching 6 stacks of Shield Pressure, you gain 1 stack of Momentum. Momentum can accumulate up to 2 stacks. Shield attacks from skills also grant 2 stacks of Shield Pressure on hit. When you have Momentum, you can press and to consume 1 stack of Momentum and unleash Shockwave Strike.
  • Perfect DefenseMercenary · Weapon Mastery · Lv 2ID 621108 · After Block, there is a very brief window to trigger Perfect Block, but using Block consumes Energy. After a successful Perfect Block, you can immediately enter the Momentum status. Block has a lower base Energy cost in trio mode. Additionally, a special Block skill can be cast during the Breakaway window. This skill can only be used to trigger Perfect Block and cannot maintain the shield for long.
  • Block Damage BoostMercenary · Weapon Mastery · Lv 2ID 621125 · All Perfect Blocks grant you a shield and briefly increase damage dealt and your Movement Speed.
  • UnstoppableMercenary · Weapon Mastery · Lv 2ID 621202 · When triggering Super Armor Clash, your own Energy will not be reduced, and the enemy will be Stunned.
  • Hammer of ConvergenceMercenary · Weapon Mastery · Lv 2ID 621203 · After a charge-type skill grants Super Armor through charging, it greatly increases Physical Resistance and Magic Resistance. This effect is removed when Super Armor ends.
  • Relentless AdvanceMercenary · Weapon Mastery · Lv 2ID 621205 · You can move and dodge while charging Power Hammer and Punishing Hammer. You may dodge up to 2 times, and each dodge consumes Energy.
  • Shield BreakMercenary · Consecutive Attacks · Lv 2ID 621218 · Hammer normal attacks deal increased damage and additional damage to shields.
  • Combo Energy RecoveryMercenary · Consecutive Attacks · Lv 2ID 621219 · Landing consecutive Hammer attacks recovers Energy.
  • Titan Hammer StrikeMercenary · Consecutive Attacks · Lv 2ID 621201 · When the Hammer deals damage, it accumulates Stun stacks. At 6 Stun stacks, the Hammer's next attack will Stun the target and remove all stacks. hits accumulate 1 Stun stack, while and skill hits accumulate 2 Stun stacks. Note: Hammer Spin hits during the spin only apply 1 stack of Stun. The final hit applies 2 stacks of Stun.
  • FearlessMercenary · Whirling Cut Enhancement · Lv 3ID 621115 · The Whirling Cut (Dash) skill becomes available on Sword and Shield. Whirling Cut (Dash): Quickly dash to attack, dealing Physical Damage. Use this skill again within a short time to cast Whirling Cut. Whirling Cut (Dash) has a shorter base cooldown in trio mode.
  • Whirling EdgeMercenary · Whirling Cut Enhancement · Lv 3ID 621126 · Gain 1 stack of Sword Tip on skill hit. While in the Blade Edge or Strong Edge state, this skill deals increased damage.
  • ForesightMercenary · Whirling Cut Enhancement · Lv 3ID 621117 · The Whirling Cut (Bounce) skill becomes available on Sword and Shield. Whirling Cut (Block): Raise the shield for an omnidirectional Perfect Block, then perform a fierce slash dealing Physical Damage. Use this skill again to cast Whirling Cut. Whirling Cut (Block) has a shorter base cooldown in trio mode.
  • Whirling TechniqueMercenary · Whirling Cut Enhancement · Lv 3ID 621118 · After a successful Perfect Block triggered by Whirling Cut (Block), Whirling Cut grants Super Armor, and its Damage Multiplier is increased.
  • Steel SanctuaryMercenary · Hammer Spin Enhancement · Lv 3ID 621209 · Extends the duration of Hammer Spin's Super Armor effect.
  • Endless WhirlwindMercenary · Hammer Spin Enhancement · Lv 3ID 621210 · Increase the rotation speed, Movement Speed, and turning speed of Hammer Spin.
  • Stonebreaker CounterMercenary · Stonebreaker Slash Enhancement · Lv 4ID 621119 · After Stonebreaker Slash's Perfect Block succeeds, it grants Super Armor during the skill and increases the skill's damage.
  • Feral AttackMercenary · Stonebreaker Slash Enhancement · Lv 4ID 621120 · Stonebreaker Slash can be cast during the Breakaway window, but this will increase the skill's base Energy cost and extend its base cooldown time.
  • Sudden EdgeMercenary · Stonebreaker Slash Enhancement · Lv 4ID 621127 · Stonebreaker Slash supports holding the button. While held, the travel distance is increased and you deal damage while moving.
  • Stonebreaker EdgeMercenary · Stonebreaker Slash Enhancement · Lv 4ID 621128 · Gain 1 stack of Sword Tip on skill hit. While in the Blade Edge or Strong Edge state, this skill deals increased damage.
  • Dynamic ChargeMercenary · Skullcrusher Enhancement · Lv 4ID 621213 · You can move and dodge while charging Skullcrusher. You may dodge up to 2 times, and each dodge consumes Energy. Once you dodge during charging, the skill's cooldown will be the same as that of a Lv.2 charge cast.
  • Skullcrushing EchoMercenary · Skullcrusher Enhancement · Lv 4ID 621214 · When a charged attack or skill hits, it reduces the cooldown of Skullcrusher.
  • Iron-Clad BodyMercenary · Skullcrusher Enhancement · Lv 4ID 621215 · Skullcrusher on Lv.1 Charge grants Super Armor during casting.
  • Rising to the ChallengeMercenary · Shield Dash Enhancement · Lv 5ID 621110 · After successfully blocking during Shield Dash, enemies on hit by this skill are Stunned for a period of time.
  • Absolute PunishmentMercenary · Shield Dash Enhancement · Lv 5ID 621111 · The last hit of Shield Dash reduces the skill's remaining cooldown when hitting an enemy player.
  • DashMercenary · Hammer Dash Enhancement · Lv 5ID 621207 · Increases the dash distance of Hammer Dash.
  • Super Armor ArmamentMercenary · Hammer Dash Enhancement · Lv 5ID 621208 · Gain Super Armor while casting Hammer Dash.
  • Sturdy ShieldMercenary · Block Mastery · Lv 6ID 621102 · Successful Block adds 1 stack of Indomitable Will. Successful Perfect Block adds 3 stacks of Indomitable Will.
  • OpportunistMercenary · Block Mastery · Lv 6ID 621105 · Increase Movement Speed during Block.
  • Shield Strike TauntMercenary · Block Mastery · Lv 6ID 621124 · Hitting enemies with a shield attack briefly taunts them. This effect has a cooldown.
  • BounceMercenary · Shield Slam Enhancement · Lv 7ID 621112 · Shield Slam can be quickly cast while blocking with the shield raised.
  • Raging Earth ShakeMercenary · Shield Slam Enhancement · Lv 7ID 621113 · Increases the slow effect of Shield Slam, and enemies directly hit by the shield are Stunned for a period.
  • Will to SurviveMercenary · Shield Slam Enhancement · Lv 7ID 621114 · Each enemy hit by Shield Slam adds 3 stacks of Indomitable Will.
  • Leap StepMercenary · Earthshaker Enhancement · Lv 7ID 621216 · You can move, jump, and dodge while charging Earthshaker. You may dodge up to 2 times, and each dodge consumes Energy. Once you dodge during charging, the skill's cooldown will be the same as that of a Lv.2 charge cast.
  • Thunderous HammerMercenary · Earthshaker Enhancement · Lv 7ID 621217 · When a charged attack hits, it reduces the cooldown of Earthshaker.
  • Steel SkullMercenary · Iron Will · Lv 9ID 621001 · Increase Critical Damage Resistance.
  • Indomitable WillMercenary · Iron Will · Lv 9ID 621002 · Stack the Indomitable Will effect when attacked. There is a brief interval between effect triggers.
  • Resilient BodyMercenary · Iron Will · Lv 9ID 621004 · After a charge-type skill reaches the next phase, you gain 2 stacks of Indomitable Will. For hold-to-use skills, you gain 1 stack of Indomitable Will periodically.
  • Rock ScatterMercenary · Warhammer Sling Enhancement · Lv 10ID 621212 · Warhammer Sling throws 3 stones; however, the damage, damage area, and impact of the stones are reduced.
  • Powerful Rock SlingMercenary · Warhammer Sling Enhancement · Lv 10ID 621211 · Warhammer Sling can be held to perform a Lv.1 charge. Lv.1 Charge: Increases maximum range and Damage Multiplier.
  • RegularMercenary · Woodling Expert · Lv 10ID 601002 · Woodling merchants will offer you a discount during matches.
  • Woodling BaneMercenary · Woodling Expert · Lv 10ID 601005 · Greatly increases damage dealt to Returner Woodlings.
  • Swift ExitMercenary · Woodling Expert · Lv 10ID 601007 · Allows you to learn the spawn location of the Smuggler Woodling and Soul Ferry in advance.
  • Greed is GoodMercenary · Way of Gylden Hunt · Lv 12ID 601001 · Increases Gyldenblod gained.
  • Monster HunterMercenary · Way of Gylden Hunt · Lv 12ID 601003 · Increases damage dealt to monsters but reduces damage dealt to Gyldhunters.
  • Death SenseMercenary · Way of Gylden Hunt · Lv 12ID 601004 · Allows you to sense the corpses of other Gyldhunters.
  • Gyldenmist ToleranceMercenary · Way of Gylden Hunt · Lv 12ID 601006 · Increases resistance to the Gyldenmist, slowing the rate of Gyldening.